By Guan-Ming Su
Provides insurance of the foremost theories and applied sciences fascinated with the lifecycle of 3D video content material delivery
Presenting the applied sciences utilized in end-to-end 3D video verbal exchange platforms, this reference covers 3D images and video coding, content material construction and show, and communications and networking. It covers the complete diversity of key components from the basics of 3D visible illustration to the newest 3D video coding innovations, correct communique infrastructure and networks to the 3D caliber of experience.
The e-book is based to logically lead readers during the subject, beginning with common and primary info, carrying on with with a close component to assorted visualisation recommendations prior to concluding with an in depth view of 3D cellular verbal exchange structures and tendencies. The authors supply such a lot concentration to 4 very important components: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D environment (including 3D show, 3D participant, networking facility and 3D caliber issues), and destiny communications and networks advances for rising 3D experience.
- Presents the idea and key techniques in the back of the newest 3D visible coding framework, criteria, and corresponding caliber assessment
- Provides basic fabric which varieties the foundation for destiny learn on improving the functionality of 3D visible communications over present and destiny instant networks
- Covers vital themes together with: 3D video coding and communications; 3D graphics/gaming and cellular communications; end-to-end 3D environment; and destiny communications and networks advances for rising 3D experience
Essential studying for engineers thinking about the examine, layout and improvement of 3D visible coding and 3D visible transmission platforms and applied sciences, in addition to educational and business researchers.
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Extra resources for 3D Visual Communications
An end-to-end 3D visual communication pipeline consists of the content creation, 3D representation, data compression, transmission, decompression, post-processing, and 3D display stages, which also reflects the lifecycle of a 3D video content in the system. 2. In addition, we also show the possible feedback information from later stages to earlier stages for possible improvement of 3D scene reconstruction. 2 End-to-end 3D visual ecosystem. The first stage of the whole pipeline is the content creation.
D. degrees from University of Wisconsin–Madison in 2004 and 2010 respectively in Computer Science. He is currently an assistant professor in NTUST. His research focus is on the area of computer graphics, computer vision, multimedia, and human-computer interaction. Due to his personal interesting, he is interested in industrial projects and he currently also cooperates with IGS to develop useful and interesting computer game technologies and NMA to develop animation technologies. S. D. degrees in Electrical and Computer Engineering from the University of Maryland, College Park, Maryland.
Therefore, there is a strong need to study how to efficiently allocate resources and conduct rate control. In the multiuser video communications scenario, a single base station may serve several users, receiving the same 3D video program but requesting different views in free-viewpoint systems or multi-view video plus depth systems. As the information received by different users is highly correlated, it is not efficient to stream the video in a simulcast fashion. A more efficient way to utilize the communication resource is to jointly consider the correlation among all users' received 3D video programs and send only a subset of the video streams corresponding to a selection of views.